Highlights

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these methods of incorporating marginalised perspectives are in fact a form of ‘pluralism’, not diversity. They expect players to be responsible for the labour of incorporating non-normative characters, and because these players are not forced to experience new perspectives, this implementation does not allow games to have transformative, educational effects more broadly. This applies not only to diverse sexualities, but all forms of diversity where the player is responsible for whether or not it is seen in-game. The prevalence of playersexuality means that the semblance of bisexuality is common in games, but it isn’t truly ‘visible’. It is hidden, it is optional, and it relies on the player to bring it to life.

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relationships are not the only way that people come to terms with their sexualities and identities. One-off dates, awkward kisses at parties, or even an experience identifying with a romantic scene in a movie… moments like these might have all been part of a character’s journey to their understanding of their sexuality.