Process
Status Items Output None Questions None Claims None Highlights Done See section below
Highlights
id554111993
gamification is a hollow scheme — offered up by managers, behavioral economists, industrial psychologists, and consultants, none of whom have our best interests in mind — that distracts us from the drudgery of work and endless self-improvement while constraining the human capacities it pretends to develop.
id554114345
Even though the discourse surrounding gamification implies an inherent similarity with video games, there’s frankly not much connecting the two. In fact, gamification represents the worst aspects of video games with little of the positive to be found, or none at all.
id554114371
The interactivity on offer is usually as minor as clicking a button, watching a progress bar expand, and hearing a sound effect.
id554114392
Whereas video games have story elements, meaningful choices to be made, and occasionally interesting graphic design choices, the conventions of gamification lack all these things.
id554115718
The implication is that creativity isn’t good unless it’s useful — or, better yet, profitable.