Highlights

id554111993

gamification is a hollow scheme — offered up by managers, behavioral economists, industrial psychologists, and consultants, none of whom have our best interests in mind — that distracts us from the drudgery of work and endless self-improvement while constraining the human capacities it pretends to develop.

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id554114345

Even though the discourse surrounding gamification implies an inherent similarity with video games, there’s frankly not much connecting the two. In fact, gamification represents the worst aspects of video games with little of the positive to be found, or none at all.

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id554114371

The interactivity on offer is usually as minor as clicking a button, watching a progress bar expand, and hearing a sound effect.

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id554114392

Whereas video games have story elements, meaningful choices to be made, and occasionally interesting graphic design choices, the conventions of gamification lack all these things.

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id554115718

The implication is that creativity isn’t good unless it’s useful — or, better yet, profitable.

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