Process
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Highlights
id741437561
“One of our early passes on the script had a lot of deaf struggles in it,” Korba said. Originally, Melody’s father wasn’t going to use sign language, emulating a common problem between deaf children and their hearing parents. But in testing this story with deaf participants, they found that despite the fact this was a common scenario for deaf people, they rejected it anyway, telling the developer that “I don’t want to see that in a video game.”
✏️ A reminder that people don’t always want to be represented by setting only their struggles and issues. (makes me think of trans stories focusing on the trials or the problems and just turning it into torture porn or whatever the term is about just showing their agony) There is value in showing the good things.. Showing the living of life.. The aspirational.. The benefits even. 👓 narrative empowerment storytelling 🔗 View Highlight
id741437581
their deaf playtesters explained that they didn’t want their children to grow up expecting to always struggle with their hearing loved ones. “We discovered it’s okay to show challenges, but you also have to show the benefits.”