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being concerned about trans women in “women’s spaces.” This ignores the fact that many trans women are themselves more likely to experience sexual abuse and assault and would be in more danger if forced into places like men’s bathrooms.

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Trans women are four times more likely to be the victim of a violent crime and often face discrimination in health care and housing. Numerous studies have found that one in three trans people are victims of sexual assault and up to 50% have faced domestic abuse.

✏️ And yet, the focus is on how “dangerous” it is to give trans women access to the women’s bathroom and how they’ll certainly assault cis women (even though there’s zero evidence of that) 🔗 View Highlight

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The whole intent of gender-critical rhetoric is to frame the issue as trans people versus women, positioning misogyny as the singular concern that women face, without recognizing the intersection of how trans women face both transphobia and misogyny, and that the latter presents itself differently from how a cis white woman would experience the same thing.

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The issue here is that flat Earth is a clear bunk conspiracy theory, so to place it alongside actual scientific evidence frames both as equally legitimate. It’s this very approach that contributed to the growing popularity of the flat Earth movement—if everyone knows the sky is blue but a few argue it’s red, you don’t give both sides a platform or argue that the sky is purple to appease everyone. The same goes for GCFs. By consistently platforming GCFs in opposition to trans people, it frames them as having equally valid views of trans issues, despite the proven harm and misinformation GCFs push.

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While I and most trans people wish Avalance Software’s workers nothing but goodwill, it is not obligatory for us or anyone to buy a game. We do not owe our money or attention to anyone. Secondly, the developers get paid regardless of the game sales. And finally, if the worry is that low sales would lead to the company being shut down, that is not an argument for buying the game, but for the leadership at Avalance to create a more sustainable company. It also is an argument for supporting worker unionization so that developers are able to fight for a more sustainable financial structure at their company that doesn’t rely on record-breaking sales of a single game for them to feel secure in their job. To frame not buying Hogwarts Legacy as hurting the developers places the onus on consumers to help the devs, when that is the responsibility of their employers, and it ends up leading to seeing trans people calling for not giving attention to the game as villains trying to hurt developers when we are not.

✏️ This ties to other things i’m reading about capitalism, about individual actions vs community/policy changes and so on. 🔗 View Highlight