Highlights

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I think there are 6 Factors that need to be looked at: • The Prize • The Location • The Security • The Targets • The Escape • The Payoff

✏️ Main factors of a heist (contrast with other articles and pdfs) 🔗 View Highlight

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The type of object will determine every other aspect of the scenario.

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some loose categories, to get your mind turning. Customize to your own tastes. • Art: Paintings, statues, tapestries, bronzes, ornamental weapons, armor, or regalia. • Jewelry: Rings, necklaces, brooches, earrings, or any other body ornament. This includes gemstones without settings. • Money: Coins, ingots, banknotes, scrip, bonds, stocks, or any other meta-value currency. • Rare Objects: Artefacts, magic items, one-off speciality items (like books or letters), or any rare, unique thing. • Personal Object: This can be anything, from a key, to a code or password, to a keepsake or official credentials. • Information: Records of things come in many forms, from books and scrolls to magical devices. • Illegal Goods: Drugs, mostly would fall into this category, and poisons, or any illicit, valueable substance. • Vehicles/Animals: Tricked-out surreys and prize racehorses, to work-a-day carts and family pets. • Weapons/Armor: This also includes ammunition for ranged weapons as well as shields. • Trade Goods: Any commercial commodity, from food to clothes, medicine, alcohol and water, or any common item.

✏️ Prize category ideas 🔗 View Highlight

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• Personal Residence • Place of Business • Temple • Museum / Gallery • Bank / Vault • Castle / Fort • Sewers / Catacombs • Tower • Military Compound • Monster Enclave

✏️ Location category ideas. Apply a size rating to it to dictate # of rooms, etc. Remember this will most likely be colored by the prize itself. 🔗 View Highlight

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The Security

✏️ Security is practical (how do people who belong there navigate it). Three forms:

  • Live (people, dogs)
  • Physical (doors, gates, traps)
  • Tech/Magic (cameras, alarms, robots) 🔗 View Highlight

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The Targets Targets are the people who own the object that is being stolen (Primary Targets), are connected to the Location (Secondary Targets), or have some personal relationship to the Primary Target (Tertiary Targets).

✏️ Any people that can be utilized to learn more about Prize, Location and Security. NPCs always need:

  • Defining features (large family, plain face, utter bore, talks fast)
  • Role/Profession
  • Need (+goal, -vice)
  • Want (hobbies, interests, etc.) 🔗 View Highlight

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The Escape

✏️ Keep in mind a few potential routes. Diplomacy, Combat and Skills are the usual related challenges. 🔗 View Highlight

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The Payoff

✏️ Usually handing the prize to a fence or to contract owner and getting some form of renumeration. 🔗 View Highlight

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• Bribes for information about the Target, Location, Security, or even the Prize itself. • Disguises • Forged documents (security passes, invitations, identification or other important papers) • Escape vehicles/mounts • Hired personnel (or simply allies) to distract, contain, or neutralize any roadblocks during the Escape phase. • Specialized tools, weapons, poisons, or spells.

✏️ Potential ideas for the preparation stage 🔗 View Highlight